Search
Generic filters
Filter by Categories
3D/360
Artificial Intelligence
Climate Change
Extinction
Game
Health
Hope
Live
Off the Shelf
Podcast
Sustainability
VR/AR

Breathing Space

Portrait of Ella Kissi-Debrah by Gina Allen.  It has been produced with agreement of the late Ella Roberta Kissi-Debrah’s Estate. All images of Ella are copyright.

The project

Artist Gina Allen highlights the personal stories of people affected by air pollution to help us visualise a huge problem we just can’t see. Gina and her academic collaborators Dr Lee Crookes (Urban Studies and Planning), Dr Maria Val Martin (Leverhulme Centre for Climate Change Mitigation) and Rohit Chakraborty (The Grantham Centre) hope that hearing first hand about the terrible consequences of air pollution will make us question some of our own personal choices.

“You’ve got to make the invisible visible”

When I read a news article about Ella Kissi Debrah, and that there may be a link between her illness and death at the age of 9 years old, and local air pollution, it was a huge shock to me – I’d never really thought air pollution in the UK might be that bad.

Working with Ella’s family, I wanted to describe some of Ella’s passions, personality and ambitions, directly using material that might have played a role in curtailing that vitality.  These images of Ella are made using dirt and grime I collected from the exhaust pipes and wheels of cars.  What looks like charcoal is actually filth from cars

Gina Allen, Artist

As a Sheffielder, I’m very proud of the term ‘made in Sheffield’, but this did come at a cost.

..by the 1920s when we first got air travel in the UK, pilots could actually navigate their way up the country by looking out for the smoke on the horizon that marked out Sheffield, and this is actually recorded in the library archives.

…today’s clear skies are very deceiving.  And that’s essentially the problem.  You can’t see nitrogen dioxide, sulphur dioxide, and you can’t see micro-particulates.  But just to say we can’t see them doesn’t mean that they aren’t harming us.  We’re breathing these in all the time and they can get deep into your lungs and into your blood stream.

Dr Lee Crookes – teacher in the Department of Urban Studies and Planning, University of Sheffield

The sources of air pollution are now different from what they once were.  It’s now much more from vehicles rather than industrial sources, but the inequalities in exposure to air pollution across the city continue”…“There are also hotspots of air pollution in heavily congested areas in other parts of the city

As I repeatedly tell my students, we need to create places, neighbourhoods, cities that are designed for people, not cars.  But everyone, not just city planners needs to do their bit to minimise pollution.  Too many short journeys are still made by car, when people could be cycling or walking.  And to do that we need to develop a much better infrastructure for walking and cycling in the city.  

Dr Lee Crookes

As I got to know Ella’s mum, and she shared some family photos, it was clear that Ella was an active, sporty, bright, musical, and generally thoroughly vivacious child.

Gina Allen

People have a right to clean air, and children have a right to live in places where their lung development isn’t harmed by the air that they breathe. 

Dr Lee Crookes

How can we be aware of, concerned about, and act to change something, that we can’t see? 

Gina Allen

 I decided that I wanted to bring an ozone garden to Sheffield so that if people could see with their naked eyes what air pollution, in this case ozone pollution, can do to plants, they might imagine what it can do to our lungs.  

Maria Val Martin.  Atmospheric scientist at the Leverhulme Centre for Climate Change Mitigation

You might have heard about good and bad ozone.  Ozone near the surface where we live and breathe is bad.  It’s produced from the reaction of hydrocarbons and nitrogen oxides that are emitted by cars and industry in the presence of sunlight.  

An ozone garden is a garden which contains plants that are sensitive to ozone pollution.   Ozone near the ground is a very powerful oxidant which damages agricultural crops and plants in natural ecosystems.  It is easy to detect if a plant has been damaged by ozone, as that plant shows brown stippling.  So basically it’s more dark or yellow spots on the leaves.  

Maria Val Martin.  Atmospheric scientist at the Leverhulme Centre for Climate Change Mitigation

So in 2015 I partnered with scientists from the University of Leeds and York, we got funding through the White Rose collaboration fund to establish the first ozone garden in the UK, also in collaboration with the Sheffield City Council and the Sheffield Botanical Gardens.  The air quality garden was first established in 2016.  It is a 4×8 square metre plot located by the north east entrance of the Sheffield Botanical Garden.

There we grow snap beans, wheat and clover every year.  And we plant the garden with the help of pupils from local schools and run activities throughout the growing season until September.

Our plants get significantly damaged by air pollution every summer.

Maria Val Martin.  Atmospheric scientist at the Leverhulme Centre for Climate Change Mitigation 

It’s been a strange process, getting to know Ella a little bit through talking with her family and working with these images, having never known her during her lifetime.  She seems to have had so much enthusiasm for so many activities, but one passion was clearly flying.  She dreamt of being a pilot with the Red Arrows when she got older.

Gina Allen

We need to understand where air pollution is coming from, so for that purpose I think, sensors play a very big role.

If we can understand what’s causing the problem in real time, we can then address it.  

Rohit Chakraborty, research student and Grantham Scholar in the Department of Civil and Structural Engineering, The University of Sheffield:

So if we create models and spatio-temporal maps, which is basically understanding the entire levels of pollution around us…High resolution maps could allow you to understand the air pollution levels where you are going. 

But air pollution is not a technical problem, and it’s not a technological issue, we have to think [of] it as a social problem.  It needs to be tackled locally.  We need to understand burning garden waste is not a good thing to do.  And wood burners, of course I mentioned, it’s the biggest source of air pollutant for PM, particulate matters, in the UK right now.  There are things like that we have to understand, and when we start tackling in a local domain, that’s when nationally and even internationally, we can have better air quality overall.

Rohit Chakraborty, research student and Grantham Scholar in the Department of Civil and Structural Engineering, The University of Sheffield

There is always room for interpretation in an image, the viewer can’t ever really know what the subject of an image was thinking or feeling.  But in the photo that this image is based on, I think Ella was being pretty clear about how she felt about this particular hospital visit.

I started to bring more broken colour in to the background of the images of Ella that I based on photos from the later parts of her life, which reflects my interpretation of those photos – that things were becoming somehow less solid, less predictable for Ella.

Gina Allen

While the legal cause of Ella’s death remains to be concluded, her case asks us all a huge question.  Knowing air pollution is present in our environment, do accept it, or do we act to change it?

Gina Allen

The Team

  • For more information about Dr Lee Crookes work, visit his staff page
  • Rohit Chakrabory is a Doctoral Researcher and Grantham Scholar, to find out more about his research visit his Grantham Centre page
  • Gina Allen is a visual artist based in the North of England

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Bittersweet Air

With 300 times the Greenhouse Gas potency of carbon dioxide, nitrous oxide is an invisible miscreation of modern agriculture, envisaged here in the shape of a demonic canister. The Demon is created by mankind. Mankind can restrain it through science, if the Chemical behemoth can be forced to address it …..PSSSST!

For this seriously playful installation, artist Anthony Bennett envisages the dangerous greenhouse gas nitrous oxide (‘an invisible miscreation’) as a drag balloon dancer, a burlesque banshee emanating from anthropocene soil. Can this man-made demon be stopped? Or popped?

By bringing the problem to life in such an unforgettable way, Anthony and his collaborator Professor Tim Daniell (Department of Animal and Plant Sciences) hope to raise awareness and understanding of one of the biggest issues in sustainable agriculture.

The 3D gallery

The canister

The podcast

The team

  • For more information about Professor Tim Daniell’s work, visit his staff page

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Brain Orchard

The project

Fresh from an 8 -week residency in Fremantle, Australia, artist Kate Sully returned to Sheffield with an exhibition exploring the latest research into Alzheimer’s Disease (AD).

Using digitally printed images of the brain, these vibrant, large-scale artworks provided a creative response to the work of scientists at the Sheffield Institute for Translational Neuroscience (SiTraN).

Kate worked closely with Dr Simon Bell, Dr Daniel Blackburn and PhD student Manmohi Dake. Their research looks at AD from the celluar level to discover how brain cells interact, how brain waves are changed, and how a person’s health can affect their brain structure.

Equilibrium

This artwork explores brain patterns through abstract form when the brain is functioning in a healthy and positive state so there is a fluidity and rhythm to the work.

Astrocyte

This piece uses the research of Dr Simon Bell and the role of the astrocyte cell in supporting neurons in brain function. My work uses images of the astrocytes alongside brain imagery using an abstract visual language to describe these patterns and relationships.

Corpus

This artwork explores the research of PhD student Mo Dake as she studies the links between a healthy lifestyle and brain function and in particular the effect of diabetes and heart disease on brain health. I wanted to express those ideas and suggest the brain is distorted and failing through my work by collaging together particular shapes and painting into them.

Consciousness

This piece has been created through collaborating with the research of Dr Dan Blackburn who uses studies into brain signals to measure its function in patients with Alzheimer’s Disease in both open and closed eye states.

I wanted to suggest the idea of those states through my choice of imagery and that maybe finding another state of consciousness through creativity the brain could make new connections.

Equilibrium Detail

Astrocyte Detail

The podcast

The team

  • To read more on Dame Professor Pamela Shaw’s work, visit sitran.org
  • To read more on Dr Simon Bell’s work, visit sitran.org
  • To read more on Dr Dan Blackburn’s work, visit sitran.org
  • Follow Manmohi Dake PhD student in Neuroscience follow on Twitter @manmohidake

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Dynamic Reactions

The project

What if a piece of music could change and develop according to who was listening?

Professor Nikki Dibben first became aware of the potential of AI to create interactive music while working with Björk on the artist’s multi-media album-app Biophilia (2011). Now Nikki has teamed with electronic music producer Jack Hudson to create a unique sonic experience that uses interactivity to disrupt the traditional categories of composer, performer and audience.

Dynamic Reactions takes light and sound data from audience members to spontaneously influence the machine-generated music you hear, creating a hybrid virtual composer-performer-listener.

The installation

The team

  • For more information about Professor Nikki Dibben’s work, visit her staff page or follow her on Twitter @nikkidibben
  • Jack Hudson is a musician based in South Yorkshire

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Future High Street: Experience Fargate

The project

The augmented reality experience in the Futurecade exhibition provides a fascinating glimpse into the near future, showcasing Fargate’s potential as a hub for cultural and creative activities.

The technology allows you to step into a future-Fargate, experience the look and feel of it and see how a creative approach could revitalise our city centre. As you stroll around this virtual Fargate, you can move around it 1:1 scale and view it as if it were really there. You can use the walk function to teleport around the model

Here you can see here a ‘fly-through’ video of the augmented reality experience:

The interactive 3D model of future-Fargate is also available to view from home on your PC, Mac or mobile device.

Note: experience is best on the Kubity Go mobile app

Fargate and Highstreet Masterplan

The team

  • For more information about Dr Bobby Nisha’s work in Urban Studies and Planning, visit her staff page
  • Matthew Hayman is a Development Officer for Sheffield City Council

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Invisible Pollution

The project

If someone handed you a glass of brown water, you wouldn’t drink it. Unfortunately, when it comes to the air we breathe, it’s not that simple. We only notice poor quality or polluted air when it starts to affect our health. But by that time it’s too late.

Invisible Pollution is a digital climate and pollution monitor that makes poor quality polluted air visible. Devised by masters student Damian Bemben (Computer Science), it’s the perfect example of how digital technology can make the world a better place.

Invisible Pollution focuses on air pollution in Sheffield by using various maps and data charts to show which areas are prone to the most pollution. The following exhibit is based on Sheffield pollution data, and is meant to make pollution a little bit clearer, and understandable. To view real-time pollution data, visit SheffSense.Uk

Working in conjunction with Urban Flows Observatory

What is pollution?

In simple words, pollution is the when the environment is contaminated by waste, harmful chemicals/particles. The two types of pollution particulates we will be concentrating on are PM2.5 and PM10. So, what exactly is PM? PM stands for “Particulate Matter” and it is a term used to describe solid and liquid particulates in the air. To group these particulates, we have a number after the “PM”. For example, particulates in the PM2.5 group must have a diameter below 2.5 µm.

PM₂.₅
Combustion Particles
Organic Compounds
Metals

PM₁₀
Dust
Pollen
Mould

Why are we so worried about PM₁₀ & PM₂.₅?

As you can see in the diagram below, PM10 and PM2.5 pollutants are extremely small meaning they can easily be inhaled and there could be some deposits throughout the airways. Due to these deposits, we usually see an increased number of hospital admissions for heart/lung issues where these pollutants are in abundance. Research shows older adults with chronic heart or lung disease are most likely to experience health problems when exposed to PM10 and PM2.5. However, this isn’t the only group of individuals who are at risk from these pollutants. Children and infants are also greatly at risk as they inhale more air per pound of body weight than adults do and spend more time outdoors whilst having a weaker immune system when compared to a healthy adult.

How polluted is Sheffield?

The following information was gathered based on August 12th, using particulate data from The Weather Company

PM10: 34.08 PM2.5: 21.25

What does that actually mean?

Weekly amount of cigarettes: 7

Time you could gain if we adhered to WHO pollution standards: 21 months.

How do we compare?

LONDON – PM10: 55.62 PM2.5: 38.06

STOCKHOLM – PM10: 11.51 PM2.5: 4.26

SANTIAGO (Chile) PM10: 69.46 PM2.5: 28.0

In order to view real-time sensor data, a time breakdown, as well as a map of the sensors around the Sheffield Area, go to SheffSense.Uk

Particle Simulation

This simulation represents the effects of pollution in people’s lifespan. The red cells represent people under the conditions selected, whereas them blue cells represent the lifespan of people if there was no pollution.
Try sliding PM10 and PM2 values, to see what effects pollution has on people. Try changing the PM values to match the ones in Sheffield, London and Stockholm, to see how residents are affected by pollution in their area

A full code breakdown can be found at the following

Thanks to

Megan Wright, Alvaro Rausell Guiard, Jonah Luckett, Morgan Davies, Harley Everett, Akshat Shah and Milad Laly for their work on this project and the SheffSense website.

Stephen A Jubb from the Urban Flows Observatory, Rohit Chakraborty for all his help, as well as Joe Heffer for helping set up the SheffSense site.

Paul Smith for all the help with Weather Company Data

– Damian Bemben

The podcast

The team

  • Damian Bemben is a postgraduate student in the Department of Computer Science, to find out more about this work, visit his GitHub page
  • Rohit Chakraborty is a Doctoral Researcher and Grantham Scholar, to find out more about his research visit his Grantham Centre page

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Uncertain Awareness

The project

Working with climate change scientist Professor Gareth Phoenix and Sheffield creative studio Virtual Pixel, Arantza Pardo has created stunning artworks that reveal the damage to Arctic ecosystems caused by extreme weather events. Hold your phone or tablet up to a painting to discover the science behind the image.

“The project is inspired by the emblematic Garden of Earthly Delights by Hieronymus Bosch, composing two paintings: a visible one, an immersive large scale green Arctic landscape; and a hidden one, the truth, which is revealed when the visitor puts any device close to the painting.”

Arantza Pardo

The paintings are also viewable from home via the Uncertain Awareness augmented reality (AR) app, available on mobile devices.

Here you can watch a film about this ambitious and inspiring, mixed-media art installation:

Acknowledgements:
Arantza Pardo, Painting and video edition
Virtual Pixel, App Development
Peter Veale, Drone footage

Photographs by: Rachael Treharne, Jarle Bjerke, Tom Parker, Stef Bokhorst

The team

  • For more information about Professor Gareth Phoenix’s research, visit his staff page

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

What Must We Dream Of?

The project

This online exhibition takes us on a journey through Neepsend and Parkwood Springs. Scarred by industrialisation, deindustrialisation, slum clearance and war, these inner city areas are being reinvented in surprising ways. The project began when artists Patrick Murphy and Anton Want embarked on a series of city walks with Dr Amanda Crawley Jackson (School of Languages and Cultures), whose research explores post-traumatic landscapes in literature and the visual arts. What they saw has inspired them to create a unique document. This collection of photographs and mixed media pieces immerses us in a place where little utopias of creativity, resilience and hope jostle with big municipal and commercial developments.

The gallery

Anton Want’s photographs and literary responses, displayed here as a series of diptychs, offer a contemplative approach to city landscapes, chance encounters, nature and memory. The work offers viewers an interpretation of everyday post-traumatic landscapes through the prism of Amanda’s research, and the artists‘ engagement with local communities to gain a deeper understanding of an area rich in its layers of life.


Patrick Murphy’s mixed-media assemblages visually explore the landscape and topography through a series of site recordings based on Amanda’s research. These are used as a basis to abstract the essence of place, highlighting marks that have been made during 200 years of planned industrialisation and sporadic ad hoc contemporary development.

The team

  • To see more of Anton Want’s work, follow him on Twitter @Anton_Want

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Wild-Edges

The project

For Britain to be net carbon neutral by 2050, we’re going to need more woodland. About 70 per cent more, an area 15 times the size of the Peak District. Our landscape would be completely transformed. But how would this change affect us?

The immersive exhibition in Futurecade at Millennium Gallery, by artist Rachael Kidd in partnership with landscape archaeologist Bob Johnston, explores ways artists and academics can help us to imagine this transformation. And prepare for it.

The film

Gardom’s Edge Storymap

To accompany the artworks, Rachael and Bob have created an interactive ‘storymap’ of Gardom’s Edge in the Peak District.

The team

  • For more information about Dr Bob Johnston’s work, visit his staff page

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Your Mouth: The Movie

Get a close-up look at what goes on inside the human mouth in this animated film exploring the work of four researchers from Sheffield’s School of Clinical Dentistry. Find out how oral and dental problems can affect your general health and wellbeing, and what researchers are doing to develop and improve treatments for these conditions.

The project

Professors Fiona Boissonade, Daniel Lambert, Zoe Marshman and Graham Stafford worked with Diva Creative to develop an animation exploring some of the more complex conditions that they work with:

  • Trigeminal nerve injury
  • Periodontitis
  • Child dental anxiety
  • Oral cancer

Using a combination of photography, illustration and text, the film explains how these conditions can impact on different aspects of health, beyond the mouth, and provides insight into the research and treatment processes.

The team

The School of Clinical Dentistry, University of Sheffield:

  • For more information about Professor Fiona Boissonade’s work, visit her staff page
  • For more information about Professor Daniel Lambert’s work, visit his staff page
  • For more information about Professor Zoe Marshman’s work, visit her staff page
  • For more information about Professor Graham Stafford’s work, visit his staff page

Diva Creative:

  • Lock Cheung, Graphic Designer
  • Dave Huntley, Senior Digital Content Designer
  • Natalie Ralph, Account Director

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Whisper Drifter Trickster

The project

This haunting, ethereal installation uses light to try to translate what might be signals sent to us by nature.

The work reproduces the daily cycles of the vertical migration of planktonic snails. These organisms have transparent shells that dissolve with oceanic acidification, which is happening because carbon dioxide from the atmosphere dissolves into the ocean.

Whisper Drifter Trickster reminds us that what happens in the deep ocean is inextricably linked to our daily lives. It asks us to imagine these strange organisms as oracles trying to tell us something urgent in a language we don’t quite understand.

The project brings together Dr Luis Hernan, lecturer in digital architecture at Sheffield, Dr Carolina Ramirez-Figueroa from the Royal College of Art, and Dr Katja Peijnenburg, an oceanographer from the Naturalis biodiversity center in the Netherlands.

The gallery

The 3D gallery

The film

Whisper, Drifter, Trickster : Getting to know snails

The podcast

The team

  • To find out more about Dr Luis Hernan’s work, visit his staff page
  • To find out more about Dr Katja Peijnenburg’s work, visit naturalis.nl

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

LifePath VR: Trevor’s Story

The project

This immersive project allows visitors to step in to the life of Trevor, an older man from Sheffield, as he looks back over his life, from birth, past major milestones and turning points, up to the present day. The project builds on the ongoing development of LifePathVR, an immersive therapeutic tool for telling lifestories using virtual reality.

For this Festival of the Mind project, academic lead Dr Chris Blackmore has worked closely with creative partners Humanstudio, and they invite you to experience Trevor’s lifestory, and imagine how your own LifePath would look and feel in virtual reality.

View the 360 film of LifePath VR: Trevor’s Story on your PC, laptop, mobile or tablet.

iOS users – launch on the YouTube app for the full 360° experience.

Trailer for the LifePathVR tool:

The podcast

The team

  • For more information about Dr Chris Blackmore’s work in the School of Health and Related Research, visit his staff page or follow him on Twitter @chrisblackmore

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Planning for the Next Great Flood

The project

We live in uncertain times. If you were caught in the middle of a severe flood, how would you react? Sheffield academics have created a simulator that can be used to estimate the human cost of such an event, predict reactions, and ultimately save lives.

Research student Mohammad Shirvani (Civil and Structural Engineering), worked with colleagues in the Department of Computer Science to build the simulator, which takes into account factors such as people’s height, age and body mass to predict their responses.

The simulator is capable of simulating the evacuation of dense crowds in small urban areas with purpose to better plan for future great floods. These videos are demos of what public can see at the venue where they can have a hands-on experience with the simulator we developed at the University of Sheffield.

Video #1: shows a dense population of people, men and women, evacuating from an imaginary shopping centre. The walls surrounding them are the shops where the flooding can happen between them. People are asked to evacuate the area immediately and this simulation shows how they probably move.

Video #2: It is the simulation of the evacuation of people outside the north stands of Sheffield Wednesday Stadium, using real topography data. The north entrances to the stadium are located on the South side of the image and flooding happens from the north side. Men and women are urged to evacuate that area towards the East side where it is assumed to be a dryer place to escape to.

Video #3: Is a closer look at Video #2 showing people, with different body height and weight, evacuating toward the safe area and the floodwater is propagating behind them.

The team

  • For more information about Mohammad Shirvani’s work, visit his research page
  • For more information about Dr Georges Kesserwani’s work, visit his staff page
  • For more information about Dr Paul Richmond’s work, visit his staff page

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Sheffield Carescapes: Potential Futures for a Caring Society

The project

Care is in crisis. Austerity and staff shortages have placed increased burden on the care system. COVID-19 has placed further pressure on individuals, families and the care workforce.

The exhibition is a provocation to think about how we can support each other in Sheffield and as a society.

Drawing on recent research from Dr Matthew Lariviere, Centre for International Research on Care, Labour & Equalities (CIRCLE), on care; Akeem Balogun, Kate Morgan and Rob Richardson produced an audio-visual collection of ‘carescapes’, immersive stories and illustrations to evoke potential near and distant futures of a society focused on care and empathy.

The stories

Comprehensive and Assistive Robotic Enhancer

How many years?

The illustrations

Although our culture often portrays robots as harbingers of doom, like The Terminator, many people in health and care believe robots offer a lot of potential for transforming the lives of individuals and our care systems.

In the future, robots could play a role in supporting people with everyday activities in their homes and communities.

Does it matter what our robots look like? What do you think about the robot depicted in this image? Would you want it to provide care for you or a loved one?

Augmented and virtual reality allow for technology to shift how we perceive and interact with our environments. As we become frailer due to age or disability, we may no longer be able to participate in leisure and recreational activities we once enjoyed. If we once enjoyed scuba diving and exploring reefs, then virtual reality may provide a way to experience a
simulation of that experience.

Could augmented and virtual reality provide an immersive and positive experience for people as they become less mobile? What kind of experiences would you want to maintain through this technology?

Social policy focuses on the idea of ‘ageing in place’, the goal to let people live in their own homes and communities for as long as possible with increased care and support. However, homes and communities can also be locations of neglect and abuse.

How can we make homely living spaces within an unwelcoming environment?

During the COVID-19 pandemic, many of us have been required to keep physically distant from our families and friends. Many people have relied on digital technology to maintain contact during this period. As physical distancing may remain in place for the foreseeable future, this raises fresh questions about how, and to what extent, virtual interactions can sustain socialising with loved ones when kept physically apart.

How important is virtual interaction when socialising is limited? How can we ensure virtual interactions do not exclude the most vulnerable in society?

With the current lack of appropriate housing stock adapted for people living with disabilities, we need to think about what kind of spaces and communities we might inhabit in later life. Specialised retirement communities have developed to support people with dementia, like de Hogeweyk in the Netherlands. However, beyond their individual illness and support needs, there is nothing that unites people.

What if we created retirement communities that embraced shared interests and lifestyle choices, like rock musicians or sport enthusiasts?

Digital technology, like Amazon’s Alexa and smart phones, are increasingly common in our everyday lives.

In the not too distant future, digital technology may have a greater role to play in care and support for people at home. They may be robotic ‘helping hands’ or pets to provide assistance in the kitchen or emotional assistance.

Family carers and care workers may also use technology to hold regular virtual meetings with a family member or client to check their vitals and wellbeing.

Such technology may help individuals feel socially connected with their family and communities whilst continuing to live in their own homes for as long as possible.

Would you want robots to feature in your future home? How would you want technology to fit in your life?

Many digital health and care technologies currently rely on phone lines to connect people with care professionals.

In the near future, digital technology may provide alternative means for people to connect with each other. Two-way cameras can allow people to maintain contact despite vast distances.

Care professionals could also use digital technology to monitor vital statistics, such as blood glucose levels and blood pressure, to identify new illnesses or changes in a person’s health, requiring immediate intervention.

Would you want to be monitored in this way? What do you see as the challenges and opportunities for this novel approach?

Our current social care system currently focuses on delivering services arranged by task and time. In other words, care workers often have fifteen or thirty minutes to visit a person’s home to ensure they eat, take medication and other routine tasks.

This model of care does not always centre on what matters most to people. With social isolation and loneliness experienced throughout a person’s lifetime, people may prefer to have time for conversations and social interaction than help with chores at home.

With technology in place to monitor people remotely, families and carers can spend more time during their visit to sit and socialise.

What kind of support would you want if you felt lonely or vulnerable? How would you want to balance this with other social activities?

In the Netherlands, they developed a village-like environment for people with dementia to inhabit called de Hogeweyk. This environment provides access to local shops, hair dressers and other services like any other village. The exceptional quality of de Hogeweyk is that each shop worker and hair dresser is also a care professional. This means people with dementia can maintain the semblance of a normal life while ensuring their safety. Conversely, this model excludes people with dementia from engaging with the rest of society.

What would happen if we recreated a town separate from ‘real’ life? Would it be a space for the elderly to move through life at their own pace or isolate them further? Could life slow down for us all? Could town planning be tailored for us all moving into older age?

Health and social care has seen an increased emphasis on supporting people in their own homes. Since the 1980s, social policy has supported people to receive care in the community. More recently, GPs and other care providers have pushed social prescribing to achieve this goal. However, such support requires navigating multiple complex systems. People with long-term conditions may require specialist support across all public services from health and social care to housing and transportation.

Some local authorities and NHS Trusts have experimented with a ‘care navigator’ role to help individuals navigate within and across public systems to ensure they receive all services that can help support them. In Somerset, the Frome Model of Enhanced Primary Care has health navigators to help patients improve their health and care outcomes.

What other roles could we have to support individuals and families to receive they support they need? What services would you want to ensure you could access?

The team

  • For more information about Dr Matthew Lariviere’s work with CIRCLE, visit his staff page or follow him on Twitter @MattLariv

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Schema

The project

A surreal journey through time and space where past, present and future collide, Schema is an immersive experience directed by Nick Bax.

The piece is shaped by Nick’s research exploring non-linear time and the recreation of memory in virtual reality and immersive storytelling. Nick’s partners on the project are Mark Fell (soundtrack) with Abby Hambleton and Michaela White from HumanVR.

As science fiction transforms into science fact, Schema gives us a teasing glimpse of multiple dimensions.

The film

View Schema – a 360 film with ambisonic soundtrack (headphones recommended) on your PC, laptop, mobile or tablet.

iOS users – launch on the YouTube app for the full 360° experience.

Credits – Nick Bax (concept and creative direction), HumanVR (animation and development), Mark Fell (soundtrack)

The team

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Project 2050

The project

In this interactive exhibit, you play the role of an engineer dealing with the global challenges posed by famine, water shortage, disease and natural disasters. The experience is designed to demonstrate what we’re preparing our engineering students for.

Project 2050 is brought to you by the 2019 cohort of the Sheffield Engineering Leadership Academy (SELA), a group of outstanding students recruited to work with industry partners and academics on real-world problems.

Try the game below to see if you have the potential to be an engineer that could save the future:

The team

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Pipebots

The project

Ever wondered what life would be like without roadworks? So have our researchers. Experts in automated control and systems, mechanical and civil engineering have partnered with creatives at Human Studio to produce an exhibition for Futurecade, which uses an interactive Augmented Reality (AR) pipe network to demonstrate how tiny robots and other new technologies will reduce disruption and enhance efficiency.

Here you can watch a film about how Pipebots might maintain our pipe networks in the future:

The team

  • For more information about Kirill Horoshenkov’s work, visit his staff page

Nanocade

The project

These exhilarating virtual artworks take you on a series of fantastic voyages, tracing the journey of light from the sun to various locations in time and space, on Earth.

The Light Journeys are the result of an extraordinary creative collaboration between physicist Dr Andrew Parnell, artist Paul Evans and the team at HumanVR. Through a process of discussion with Andrew, Paul was able to translate some astounding, abstract ideas into narratives. His sketches and storyboards formed the basis of each journey.

As Andrew himself has said, communicating quantum mechanics is notoriously difficult. A rare achievement then, and a chance to understand something that might otherwise have remained beyond our reach.

The artworks

Nanocade

Artworks enabling exploration of a variety of mind-blowing length-scales by the artist Paul Evans, developed during his extended residency within the Department of Physics and Astronomy.

Harvesting Light

A virtual reality journey following photons from their origins in the sun, passing through the earth’s atmosphere and culminating in the activation of a quantum solar cell.

iOS users – launch on the YouTube app for the full 360° experience.

Neu-Tron Spin

A virtual reality environment in which spinning neutrons interact with a photonic structure from the Cyphochilus beetle, created for Festival of the Mind 2018.

iOS users – launch on the YouTube app for the full 360° experience.

The Delft Service

Animation featuring designs based on research undertaken during the artist’s visit to The Institut Laue-Langevin neutron research facility in France.

The Structural Colouring Book

Sixteen pages of absorbing activities and surprising facts about eight ‘star species’, each of which has evolved structural colour to suit its own biological purposes.

The team

  • For more information about Dr Andrew Parnell’s work, visit his staff page

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

Is the Sheffield Accent Set in Stone?

The Project

Linguist Johanna Blakey (School of English) and local Stonemason Steve Roche have teamed up to design a carved stone piece representing the relics of Sheffield Speech. The phrases, taken from an archive used in Johanna’s research into variation and change in the Sheffield dialect over the last 100 years, have been carved into local Mouselow stone. Alongside the phrases are International Phonetic Alphabet (IPA) symbols, representing the differences in vowel sounds specific to local Sheffield Speech.

The gallery

The Team

  • For more information about Johanna Blakey’s work, visit her staff page

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

AR’ City

What if we all had more of a say in our urban environments instead of having to accept what we’re given and adapt to it? What if young people were able to help shape the environment? Wouldn’t that foster a sense of ownership and responsibility?

AR’ City explores these questions in a hands-on way, using augmented reality (AR) technology to connect young people with issues in their communities and to empower them to come up with solutions.

This exhibition showcases some of the ideas that came out of this truly engaging project, including The Hungry Bin (it tells a joke every time it’s used) and the Urban Bleep Test that turns streets into opportunities for spontaneous physical exercise.

The AR’ City project

The event

Technology has changed everything over the past few decades from the way we work to the way we interact with each other, but can it really change how we see our city?

AR’ City thinks it can. AR’ City is a project run by the social enterprise AALFY in partnership with the University of Sheffield and tech organisations in Sheffield with the aim of using smart technology to improve Sheffield.

Our playful tech

Hungry Bins

Musical Chairs

What if our bins spoke to us?

To encourage people to use the bins more and prevent littering, young people from Sheffield suggested a bin that tells jokes in a Yorkshire accent.

What if when you sat on a bench, you were transported to a different place?

The city can be a stressful place, full of the sounds of traffic. Take a few minutes out of your busy day to enjoy a walk in the amazon or through a park in Australia.

Sheffield People’s Diary

What if the billboards, walls and bus stops were filled with messages from around the city?

Could the city be a canvas for a live debate or discussion? With the Sheffield People’s Diary you can be a part of a citywide discussion on a common theme, just by tweeting to a specific #.

The team

For more information about AR’ City and Aalfy’s work, visit aalfy.org/arcity or follow them on one their social media accounts:

With thanks to Dr Bobby Nisha and her team, AMEY, ARM, Live Works, the Moor Management,bo and the young people of Sheffield who helped make this project a reality.

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback

What Did You Say?

Do the things we say reveal who we are?

Are some people better than others at matching words to viewpoints?

This 5 minute game showcases the incredible flexibility of language, and the clever ways in which our speech sends messages about who we are and what we believe. The game will also gently probe your prejudices by asking you to evaluate examples of real language use.

Prejudices are inevitable but become damaging when they stay hidden. Believing that certain dialects are ‘better’ than others can have real life consequences for those who speak in a negatively stereotyped way.

During the game, you will click on one of three pictures which you think best characterises where an utterance was spoken. This should make you think about the kind of person who most likely uttered it.  So, for a sentence like “There ain’t going to be no second chances”, you might see a picture of a TV news studio, a night club, and a classroom. Can you get it right?

Getting an answer right scores a point, and you can see your total score at the end of the game, along with how the people next to you do. There’s full feedback and a chance to explore why an utterance was used and why it provokes stereotypes. 

The project is collaboration between Dr. Emma Moore, and Sheffield agency Joi Polloi, as Emma describes:

I spend hours thinking about the ways that people use language to mark social relationships and express points of view. I’ve spent years developing complex theories about the relationship between perceptions of people and the dialects they use. It’s hard to distil these ideas into key points of interest. Working with Joi Polloi required me to sift through the theory and think about what aspects of my research relate to people’s everyday experience of language use. Not only did Joi Polloi ask the right questions to get me to do this, they also knew what worked as a creative expression of the relevant ideas. 

How do you rate the festival?

Please let us know if you have any comments

Thanks for your feedback